Glare is now available on PC on IndieCity:
This is exciting as it gets the game out to people that haven’t seen it before!
So with all the work gone into programming Glare and the promoting on Facebook I have neglected this site. Now with the release of Glare I may be able to share some of the parts that went into the creation of it and my general experiences dealing with XBLIG.
For now I will link you to the Xbox.com page for Glare:
So I haven’t posted in a while as I have been face first in code for either an unannounced project involving PHP or Glare. Work has been progressing at a good pace now and I do hope to have the game done by the summer. I know that I can do the coding by then but being one of two people working on this (The other is doing the art) I will also have a lot of other work to do on the game as well.
One part that I have been enjoying as a distraction is the creating of the music for the game. I’ve played bass for 8 years and have dabbled in writing my own music on it so I like to think I have a slight understanding of music. Of course if I’d taken music through to A-Level and to Uni I would probably have a much bigger understanding but what I know so far is getting me by.
This is a first draft of what will most likely be the theme music of the game.
Hopefully I will be able to update this blog with more in-depth code discussions on parts of my game but for now I am concentrating on getting more done within the game. I leave you now so that I can tackle multi-threading. Wish me luck.