The Player One Engine

It’s been 2 years since I left University and since then I have only made one game. I kept that game simple and didn’t challenge myself as much as I could have.

My goal is to make a fully featured game engine with the hopes of creating a game in it sometime in the future. There are some key areas of the engine that I want to focus on for varying reasons:

  • Graphics: When working on Alexandria I didn’t have anything to do with the graphics engine and thus, don’t have the understanding and expertise that I want. I really want to make a good go of the graphics part of the engine and hopefully learn plenty.
  • AI: Being one of the most interesting subject areas that I took at university I would like to expand on my knowledge and make something more complex than I have done in the past.
  • Engine Editor: This was my main task in the Alexandria project and it was something that I enjoyed making. There were plenty of features missing from that editor that I could have done and I know I can make an easy to use editor that will give the user a lot of control over the engine.

As it’s the season of people going back to school I thought I should be no different as I still have plenty to learn in game development. Because of this I will be documenting the progress of the engine as to prove to myself that I fully understand what I have created and maybe even help anyone else who has ideas of making their own engine.

The engine will take some time to create but I am optimistic that I will be able to create a stable engine that could house many different kinds of games.

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